Use cases
Four tables, one bag
Where we always dug through the box for nothing.
Friday game night
Six around the coffee table: five fingers on the screen and two seconds of suspense to find out who starts, then a one-minute timer per round of the drawing game.
The two-player card duel
Counters face to face, the phone between both players: a tap takes one life point, a long press takes five at once.
The long game that drags
Turn order with a five-minute reserve per player: the “Next” button passes the hand, and whoever overthinks watches their reserve melt.
The second-hand box with no dice
Two d6 and a d20 from the reserve, or a custom die with the lost faces: roll, read the total, play.