Use cases

Four tables, one bag

Where we always dug through the box for nothing.

Friday game night

Six around the coffee table: five fingers on the screen and two seconds of suspense to find out who starts, then a one-minute timer per round of the drawing game.

The two-player card duel

Counters face to face, the phone between both players: a tap takes one life point, a long press takes five at once.

The long game that drags

Turn order with a five-minute reserve per player: the “Next” button passes the hand, and whoever overthinks watches their reserve melt.

The second-hand box with no dice

Two d6 and a d20 from the reserve, or a custom die with the lost faces: roll, read the total, play.